Technology and Innovation
WHAT IS A MAKERSPACE?
A MakerSpace is a place where people have an opportunity to explore their own interests; learn to use tools and materials, both physical and virtual; and develop creative projects. Euclid School Library is home to a MakerSpace. New projects are being added on an ongoing basis.
DISCOVER, CREATE, INNOVATE
Euclid's LRC has a MakerSpace with plugged and unplugged activities with the goal of designing activities that encourage critical thinking and risk-taking. Simply put, unplugged activities include craft activities and building materials such as, Legos. Euclid Library is proud to feature a full-size Lego Wall! Plugged activities include coding with robots and computers.
"To invent, you need a good imagination and a pile of junk."
Makerspace Activities at the Euclid LRC
Students create and showcase their creations on our full-sized Lego Wall.
What can you build using cups, blocks and sticks?
Follow a set of instructions to fold squares of paper into different objects. Origami originated in Japan and is known as the art of folding.
Let your imagination soar! What can you create with these interlocking discs?
What can you build with these cuboid wooden blocks?
What is coding and robotics?
1st & 2nd Grade
Students are introduced to computer science through playful, unplugged activities. The goal is for students to combine their creativity with content, to make their learning memorable and personally meaningful. Students persist naturally as they engage in design, and big computational thinking topics such as: sequencing, pattern recognition, decomposition, and algorithms.
They will explore coding using Bee-Bot the robot. This robot is designed for use by young children. The colorful, easy-to-operate, and friendly little robot is a perfect tool for teaching sequencing, estimation, problem-solving, and just having fun!
3rd through 5th Grade
Students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. They will explore the concept of sequence in computer science by exploring various Websites that focus on visual programming.
Ozobot is a little toy robot that blends the physical and digital worlds - and teaches programming to kids! Ozobot can identify lines, colors and codes on both digital surfaces and physical surfaces, such as paper.
Code & Go Robot Mouse
Introduce students to coding basics with a mouse they program to zoom through a maze they design!
Bee-Bot is a programmable educational robot that will help children master spatial location or movement programming.